MEET THE
COMMITTEE
Limit Break was founded in 2019 by Anisa Sanusi and organised by the Limit Break Committee, and the support & sponsor of various UK organisations and companies. We’re passionate and dedicated professionals currently working in studios across the games industry and volunteering our time to run Limit Break! We work hard make sure our members feel supported and heard during their experience!
✧ Leadership ✧
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Anisa Sanusi (she/her)
FOUNDER, LIMIT BREAK / UI/UX DESIGN CONSULTANT & FREELANCER
Anisa Sanusi is the Founder & Director of Limit Break, a mentorship program for underrepresented people in the UK games industry.
Throughout the years Anisa has cultivated a devotion to ethical UX design, speaking at the first UX Summit held at GDC in San Francisco and serves as a Sitting BAFTA Games Committee Member and BAFTA Awards Jury Chair. Anisa is an advocate for diversity and inclusivity in the industry, and was listed as one of GamesIndustry.Biz Top 100 Game Changers and Most Influential Women in the UK Games Industry, and part of Forbes 30 Under 30 Europe class of 2020.
Anisa is an advocate for diversity and inclusivity in the industry, and was listed as one of GamesIndustry.Biz Top 100 Game Changers and Most Influential Women in the UK Games Industry, and part of Forbes 30 Under 30 Europe class of 2020.
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Dan Thomas (HE/HIM)
CO-DIRECTOR, LIMIT BREAK / GAMES BIZ CONSULTANT, HEYDANTHOMAS
At Limit Break, I mostly work behind the scenes supporting the leadership team and committee in supporting the games industry and ensuring we fulfill our responsibilities as a CIC (Community Interest Company).
Outside of Limit Break, I help games businesses navigate the challenges of growth, leveraging my previous 20 years experience as the founder of games-focussed digital agency Etch Play.
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Jonas Gawe (HE/THEY)
PROGRAM MANAGER & EVENTS LEAD, LIMIT BREAK
Jonas Gawe started working in the Games Industry at the beginning of 2024, supporting non-profit communities and organising dozens of events both in-person and online.
Jonas now works as the Program Manager of Limit Break, the Community Manager for Electric Saint and freelances as a voice actor. Jonas' professional background has seen him working in DevOps, Hospitality and Events Management. When he's not working Jonas can be found attending the nearest possible event, streaming and playing (or DM'ing) DnD.
✧ operations ✧
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Jo Haslam (she/her)
HEAD OF OPERATIONS, LIMIT BREAK / DESIGN DIRECTOR, SNAP FINGER CLICK
Jo is the Design Director at Snap Finger Click, a BAFTA Breakthrough winner, member of the Games Awards Future Class, and has been in the games industry for 17 years.
She started out working on the BAFTA award-winning Buzz! franchise and has since worked on several console and mobile titles including Furby! BOOM, Family Feud, and UNO. She has a passion for social gaming and strives to bring something unique to every game she works on.
Jo is a great believer in knowledge sharing and has spoken at several games events including Develop, EGX, and Pocket Gamer Connects. In 2024, she won in the Development Impact category at the MCV/Develop Women In Games Awards.
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Lara Brown (she/her)
OPS SUPPORT, LIMIT BREAK/ BUSINESS OPERATIONS MANAGER, REFORGED STUDIOS
Lara is a people-first operations professional and start-up enthusiast, with experience in video games, escape rooms, and voiceover casting, all combining innovative tech and creativity. She works closely with founders to help their businesses run more efficiently, and is passionate about building a supportive workplace where everyone is valued and has a chance to grow.
She's been involved with Limit Break since 2022 and is very excited to bring her passion for process and general organisation to the Operations team for another year!
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Georgia Mae Ayling (SHE/HER)
OPS SUPPORT, LIMIT BREAK / QA ANALYST, ROCKSTEADY STUDIOS
Georgia is an award winning game developer specialising in Audio, currently working at Rocksteady Studios as a QA Analyst.
Before joining the games industry, she worked primarily as a live session musician in London and Manchester. During her time working for AAA studios in the games industry, Georgia has become a Women in Games Ambassador and supports numerous non-profit initiatives that supports underrepresented individuals working towards a career in game development.
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Nina Kim (She/Her)
OPS SUPPORT, LIMIT BREAK / SENIOR DESIGNER, RARE LTD.
Nina is currently a Senior Designer at Rare Ltd. She has been in the games industry for 13 years and has worked on games such as Fairway Solitaire Blast, Cozy Grove, and Sea of Thieves. She has a passion for creating experiences that provide new perspectives and bring people together.
Nina has been a mentor and mentee for Limit Break and is now excited to be joining the Ops Team.
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Magda Mackiewicz (SHE/HER)
OPS SUPPORT, LIMIT BREAK / HR & RECRUITMENT, MARMALADE GAME STUDIO
Magda is the HR & Recruitment Manager at Marmalade Game Studio, the team behind digital board games like Monopoly, Clue/Cluedo, Ticket to Ride, and Exploding Kittens 2.
She’s always been passionate about creating workplaces where people can thrive, grow, and do their best work. With a focus on building inclusive opportunities, she believes in helping people play to their strengths, no matter their background.
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Ashley Riza (she/her)
OPS SUPPORT, LIMIT BREAK / 3D ARTIST, METAVISION ITV
Ashley Riza is a 3D Artist with over a decade of experience in the games industry, working for brands such as Disney, LEGO, the BBC, and Meta. Currently, they lead all 3D development at Metavision, an ITV-backed studio, creating gaming experiences for platforms like Fortnite and Roblox. Their work has contributed to high-profile collaborations with Warner Music, Crocs, and Versace, as well as the successful Hell’s Kitchen experience on Roblox.
Beyond their creative work, Ashley is passionate about mentoring aspiring artists and championing diversity in the games industry, being involved in multiple organisations such as Women In Games and World Skills. She has been a Limit Break mentor multiple times and is looking forward to working behind the scenes this year!
✧ EVENTS ✧
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Jonas Gawe (he/him)
PROGRAM MANAGER & EVENTS LEAD, LIMIT BREAK
Jonas Gawe started working in the Games Industry at the beginning of 2024, supporting non-profit communities and organising dozens of events both in-person and online.
Jonas now works as the Program Manager of Limit Break, the Community Manager for Electric Saint and freelances as a voice actor. Jonas' professional background has seen him working in DevOps, Hospitality and Events Management. When he's not working Jonas can be found attending the nearest possible event, streaming and playing (or DM'ing) DnD.
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JUAN ALBERTO (TAY YEN) PULIDO LOCK (He/Him)
EVENTS SUPPORT, LIMIT BREAK / PARALEGAL
Having previously been a Limit Break Mentee, Tay is giving back to Limit Break by joining the Committee for 2023. Tay has 10+ years experience in Technology, Intellectual Property, Consumer Protection, Advertising and Competition law, with high affinity to the technology, media and interactive entertainment industries. Tay will be supporting the Events team this year.
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Farooq Ahmed Dehlvi
EVENTS SUPPORT, LIMIT BREAK / FOUNDER, DEADHEAD GAMES
An indie developer with a background in film, Farooq loves creating and aiding the creation of engaging stories. He thrives on innovative problem-solving and responding to challenges. For him, finding solutions to a problem feels like rotating the perfect Tetris piece into the right slot to clear dozens of lines, providing a great rush of energy.When not working on his indie game, he enjoys playing Hades II or Civ VI or indulging in his webtoon obsession. A huge believer in making the industry more diverse and accessible, he advocates for more funding for small teams to tell diverse stories that are often overlooked.
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Ho-Yee Li (She/They)
EVENTS SUPPORT, LIMIT BREAK / SENIOR PRODUCER, FREELANCE
Ho-Yee is a senior producer and a lifelong gamer. After working in other production roles, Ho-Yee found her home in the games industry in 2019. As a mentee, Ho-Yee found Limit Break to be a really great way to quickly immerse herself in the culture and workings of the sector.
In 2021, she jumped into becoming a mentor, focusing on helping other newcomers in the industry identify and reinforce their transferrable skills. This year, she is excited to continue contributing and growing the industry further by bringing her prior conference production experience to the Limit Break Events team.
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Jasmine Gonzalez (She/Her)
COMMUNICATIONS & EVENTS SUPPORT / DIGITAL DEVELOPER, SCIENCE MUSEUM
Jasmine is a Developer at the Science Museum, where she assists in creating interactive digital experiences for galleries and exhibitions, and manages the upkeep of the museum's mobile game applications. Prior to developing, she oversaw the creation Power Up, a video gaming exhibition as its lead technician within the museum.
Jasmine first joined Limit Break as a mentee in 2022 while she was studying for her masters in Creative Technology as an international student. Having a varied background in IT, audio-visual technology, livestreaming, music and education, she learned to hone her skills for the industry through Limit Break. After establishing her career, Jasmine joined the Limit Break Committee in 2024 as part of the Comms team. This year, she is looking forward to being more involved in the Committee, and taking on her first mentee!
✧ PR & Socials ✧
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Louise Merchant (she/her)
PR & SOCIAL LEAD, LIMIT BREAK / BRAND DIRECTOR, UBISOFT REFLECTIONS & LEAMINGTON
Louise is a Brand Director at Ubisoft Reflections and Leamington. After a stint at a PR agency convinced her that working in games could be a pretty good idea, Louise moved in-house, taking on a variety of marketing, brand and communications roles, first at EA and then Ubisoft. She has over 14 years' industry experience, working on campaigns for an eclectic range of titles - from Rock Band and Just Dance, to The Division and Assassin's Creed, and is a multiple MCV Women In Games nominee.
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Sergio Gómez Martín (he/him)
PR & BRANDING MANAGER, LIMIT BREAK / SENIOR SEO ANALYST & GAMING WRITER, CNN EN ESPAÑOL
Sergio Gómez Martín is a journalist and digital communicator working as a Sr. SEO Analyst at CNN en Español, where he is trying to spread video games coverage within the international news media. He stands up for more inclusion, diversity, and equity in the games industry and the whole society and he has always tried to promote empathic and honest communication strategies. He has also worked on Social Media, PR & Comms in MálagaJam a nonprofit association responsible for organizing inclusive and diverse game jams and Guadalindie, an international indie dev festival.
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Abbie Dickinson (she/her)
SOCIAL MEDIA MANAGER, LIMIT BREAK / BRAND MANAGER, UBISOFT LEAMINGTON
Abbie is a Brand Manager at Ubisoft Leamington. Abbie has previously worked in host of different marketing and communications roles over the last 8 years, and made the jump into the games industry 4 years ago working at studios such as Sumo, Rebellion and now Ubisoft.
After joining Limit Break as a mentee in 2020 and discovering firsthand how incredible mentorship can be for underrepresented people, Abbie volunteered for the committee in 2022 and is back again for her third year looking after the Limit Break social accounts alongside the rest of the amazing Limit Break team.
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Gemma Bowen (she/her)
SOCIAL MEDIA MANAGER, LIMIT BREAK / COMMUNITY & SOCIAL MEDIA MANAGER, TUNDERFUL GAMES
Gemma is a full-time Community and Social Manager at Thunderful Games.
Before joining the games industry, she worked in Archaeology for almost 20 years whilst variety streaming as a hobby. In 2020, she began full-time content creation in The Sims 4 where her work was featured in the likes of PCGamer and GamesRadar, then successfully transitioned into Community Management with her first role at Coatsink in 2022.
In her free time, she enjoys streaming and horse riding.
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Dan Seto
SOCIAL MEDIA MANAGER, LIMIT BREAK
✧ branding ✧
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Brynmor Richards (they/them)
BRANDING LEAD, LIMIT BREAK / HEAD OF CHIT CHAT, SUPER RARE GAMES
Brynmor has been leading the branding team since 2023, and they are very excited to kicking off the 2025 programme.
Previously working at Junkfish, PQube Ltd and currently at Super Rare Games. They're a passionate creative surrounded a phenomenal 2025 branding team!
Besides brand and social media work, Brynmor is also a new game developer designing, coding and writing thier own games. A set of skills that would not be possible without Limit Break.
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Owen Trett (he/they)
VIDEO EDITOR, LIMIT BREAK / VIDEO EDITOR, PONCLE
Owen is in charge of all things video! If you see something on the Limit Break socials that moves, Owen is probably to blame!
They're currently the video editor for poncle, currently working on the award-winning Vampire Survivors.
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Anna Kosik (she/her)
GRAPHIC DESIGNER, LIMIT BREAK / FREELANCE GRAPHIC DESIGNER & ILLUSTRATOR
Anna is a graphic designer and illustrator working in these fields since 2015. She has held several in-house roles and is currently a freelancer, working on projects for independent publishers, small businesses, and startups.
She finds excitement in enhancing visual identities and helping brands make a lasting difference. Anna is also passionate about visual storytelling in her work.
After a very successful first-time experience with Limit Break as a mentee, Anna joined the Committee as part of the Branding Team.
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Stephanie Marti (she/her)
VIDEO EDITOR, LIMIT BREAK / LEAD VIDEO ARTIST, PLAYSTACK
Stephanie helps Owen & the Branding Team at LB with all things video & motion! She loves some keyframe magic!
She also currently works at Playstack, an Indie Game Publisher based in London, where she leads the video team and creates trailers. She also has experience in other industries such as Film, Design, Events & Marketing.
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Kelly Evans
GRAPHIC DESIGNER, LIMIT BREAK / GRAPHIC DESIGNER, BBC
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Charlotte Wilkinson
GRAPHIC DESIGNER, LIMIT BREAK / JUNIOR UI ARTIST, ABSOLUTELY GAMES
✧ COMMUNICATIONS ✧
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Toni Atanasova (she/they)
COMMUNICATIONS LEAD, LIMIT BREAK / CONTENT & SOCIAL MEDIA MANAGER, LIQUID CRIMSON
Toni is a Content & Social Media Manager for award-winning creative agency Liquid Crimson. They started out their journey into games as a mentee in Limit Break. This is Toni’s third year as a member of the committee and they’re excited to continue supporting the program alongside the rest of the Communications team.
Toni is passionate about welcoming and inclusive communities and championing a more accessible and equal games industry.
In their free time, Toni enjoys live music, Dungeons & Dragons, and video games.
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Nida Ahmad (she/her)
COMMUNICATIONS SUPPORT, LIMIT BREAK / UX DESIGNER, SUMO LEAMINGTON
Nida Ahmad is a UX Designer at Sumo Leamington. With over 4 years experience across mobile, she previously headed the user research arm at Netspeak Games. She was selected for MCV’s 30 under 30, has spoken at the Game UX Summit, GRUXOnline and other leading industry conferences, advocating for UX practices in game development. She is also a founding member of POCinPlay, an organisation aiming to increase the inclusion and retention of POC in the UK games industry.
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Jasmine Gonzalez (she/her)
COMMUNICATIONS & EVENTS SUPPORT, LIMIT BREAK / DIGITAL DEVELOPER, SCIENCE MUSEUM
Jasmine is a Developer at the Science Museum, where she assists in creating interactive digital experiences for galleries and exhibitions, and manages the upkeep of the museum's mobile game applications. Prior to developing, she oversaw the creation Power Up, a video gaming exhibition as its lead technician within the museum.
Jasmine first joined Limit Break as a mentee in 2022 while she was studying for her masters in Creative Technology as an international student. Having a varied background in IT, audio-visual technology, livestreaming, music and education, she learned to hone her skills for the industry through Limit Break. After establishing her career, Jasmine joined the Limit Break Committee in 2024 as part of the Comms team. This year, she is looking forward to being more involved in the Committee, and taking on her first mentee!
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Raluca Teslovan (she/her)
COMMUNICATIONS SUPPORT, LIMIT BREAK / WEB EDITOR, MIDDLESEX UNIVERSITY
Raluca has a background in higher education, digital marketing, and media/technology. She brings this expertise to her role at LimitBreak, where she originally joined as a mentee.
Now supporting the communications team, Raluca contributes to an organization that played a key role in deepening her knowledge and skills in game development. Her work is a way of giving back to a community that has significantly shaped her professional path.
✧ BIZ DEV ✧
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Dan Thomas (he/HIM)
CO-DIRECTOR, LIMIT BREAK / GAMES BIZ CONSULTANT, HEYDANTHOMAS
At Limit Break, I mostly work behind the scenes supporting the leadership team and committee in supporting the games industry and ensuring we fulfill our responsibilities as a CIC (Community Interest Company).
Outside of Limit Break, I help games businesses navigate the challenges of growth, leveraging my previous 20 years experience as the founder of games-focussed digital agency Etch Play.
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Meg Clarke (she/they)
SPONSORSHIP MANAGER, LIMIT BREAK / SENIOR GAME SCOUT, TEAM17
Meg is currently a Senior Game Scout for the British games publisher Team17, travelling the world looking for cool indie games and helping developers secure support and funding for their games.
Meg has had a wild and varied background working in games for over a decade from events to production, biz dev to audio; working on games such as Dragons Dogma 2, Demon’s Souls, Forza Horizon 5, Vermintide 2 and Supermassive’s Dark Pictures Anthology.
Meg has been with Limit Break since the inaugural year as a mentor but is excited to be able to step up and help out the program more by looking for partnerships with potential sponsors.
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Ed Valiente (he/him)
BIZ DEV SUPPORT, LIMIT BREAK / SENIOR BUSINESS DEVELOPMENT, ROCKET SCIENCE GROUP
Ed is currently BD at Rocket Science and has worked in various industry roles since 1997 at companies including Nintendo, Sony, Squaresoft, Namco, Microsoft, Rovio, Thunderful and Bitwave.
He's been a champion and supporter of indie devs for over a decade and is honoured to be helping out at Limit Break after joining as a mentor in 2024.
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Lauren Sears (SHE/HER)
BIZ DEV SUPPORT, LIMIT BREAK / TALENT ACQUISITION, WISHU STUDIOS
Lauren has almost a decade of experience working in various sectors in HR & Recruitment, including retail operations, legal, fintech and more recently game development.
For the last 2 and a half years she's had joint responsibility for overseeing Talent Acquisition at Wushu studios. Passionate about D&I and getting entry level talent into the games industry, she's also a Women in Games and INTO Games ambassador as well as an active member of Liverpool's Gamechangers initiative.
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Ellie Algar (THEY/THEM)
BIZDEV SUPPORT, LIMIT BREAK / SENIOR RECRUITMENT MANAGER, FRAMESTORE
Ellie Algar is the Senior Recruitment Manager for Technology and Immersive at Framestore. They began their career studying a degree in Fine Art and working as a studio technician and sculpture fabricator. They moved into the games industry 5 years ago - building internal teams at a variety of exciting studios and VR start-ups before joining Framestore in 2022.
In their current role, they support the Production Technology teams working on the biggest TV shows and blockbuster movies from Paddington to Guardians of the Galaxy and work closely with Framestore’s Immersive team whose world-class projects span a variety of emerging technology in VR, XR and Theme Park Rides. Ellie is passionate about increasing the representation and opportunities for queer, neurodivergent and marginalised people in the Film and Games industries.
In their free time they are a magical practitioner and can be found playing the newest cosy games, Dungeons and Dragons with their friends or watching niche YouTube deep dives.
✧ TRAINING✧
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HARUN ALI (HE/HIm)
HEAD OF TRAINING, LIMIT BREAK / ASSOCIATE PRODUCER, NO BRAKES GAMES
Harun has over 5 years of industry experience working in QA department for companies such as No Brakes Games, TT Games and Cloud Imperium Games. He loves to play, learn and work on games, but more recently, he wishes to promote games development to young people which is why he is also a STEM ambassador and working within his local community to discuss various elements of the games industry to try and promote. Harun is leading limit break’s training division this year and will be delivering mentorship training for aspiring mentors to help them started on their journey.
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CINZIA MUSIO (SHE/THEY)
TRAINING CONSULTANT & RESEARCHER, LIMIT BREAK / CO-CEO, CODE COVEN
Cinzia Musio is an award-winning Equity, Diversity & Inclusion consultant, with an approach focusing on intersectionality. They work across the industry with helping build awareness and education, and using data to drive a culture of inclusion, knowledge sharing, and allyship. Cinzia is Interim CEO at Code Coven, a training consultant and researcher for Limit Break, and is involved within the industry in many ways, such as helping manage the UK Games Industry Slack.
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IREM UNDEGER (She/Her)
TRAINING SUPPORT, LIMIT BREAK / USER RESEARCHER, PLAYER RESEARCH
Irem joined Player Research after finishing her PhD research in neuroscience and psychology, and a stint at McKinsey Design. Her PhD thesis focused on understanding the neurological and physiological processes that relate to social interactions and fear. Now, she leverages her academic background to unearth insights into player behaviour, preferences, and experiences. Passionate about contributing to industry knowledge, Irem strives to share her insights and findings through presentations, and collaborations.
✧ ACCESSIBILITY ✧
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HARRIET FRAYLING
ACCESSIBILITY LEAD, LIMIT BREAK / PROJECT LEAD, MANY CATS STUDIOS
Harriet is Project Lead at Many Cats Studios & a seasoned freelance games accessibility & inclusion consultant, working with games studios at all levels, as well as the charity and education sector. She is a passionate supporter and educator in neurodivergency empowerment, and promoting intersectional, ethical and inclusive working environments for disabled and neurodivergent people in the games Industry.
A mentee since 2021, and a mentor since 2023, Harriet's positive experiences and meaningful interactions with her mentors and mentees alike have created lasting connections, that cemented her desire to join the committee in 2023 as the first Accessibility Lead. In this role she and the rest of the Accessibility team work to implement and maintain our accessibility & inclusion policies, support our disabled and neurodivergent mentors and mentees and make sure that Limit Break is the most accessible it can be.
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Adam Clewes-Boyne (He/him)
ACCESSIBILITY SUPPORT, LIMIT BREAK / DIRECTOR AND CO-FOUNDER, BETAJESTER
Adam is a talented games programmer and designer. He is the co-founder of BetaJester Ltd, an indie games and work-for-hire studio based in the UK that has been building games for 10 years. BetaJester is credited on titles such as Just Dance VR , Aerial_Knight’s We Never Yield, and Wildfrost.
Alongside his extensive experience building innovative and engaging games across all genres, he also reaches out to the industry by supporting and mentoring upcoming developers and students on their journey. He is also the founder of Playing Attention, the first group dedicated to supporting and raising awareness of ADHD in the UK games industry, and works as an online tutor for Indie Games Business at the University of Falmouth.
Alongside these roles, he is also an accessibility committee member for Limit Break, a co-founder of the IGDA Neurodivergent in Games SIG, and an ambassador for Safe In Our World. His work was also recognised recently as he was selected as the third most influential disabled person in the UK in the field of Science and Technology at the Shaw Trust Disability Power 100 2024.
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Christopher Leech (HE/HIM)
ACCESSIBILITY SUPPORT, LIMIT BRAK / PHD RESEARCHER / CONTENT CREATOR
Christopher Leech is a PhD Researcher from Liverpool England. Chris’ PhD is in Psychology and looking at video games and student mental health. As you might guess, he cares about video games, the people who play them and how we all experience our mental health. Chris is also a person with Albinism which means he’s visually impaired, legally blind, or severely sight impaired. He also has lived experience of mental health challenges and speaking about it is something he thinks is important to help reduce stigmatisation and is why he is researching the area.
Chris is a content creator (streaming on Twitch), podcast host [“Psyched to be with you” (available wherever you find your podcasts)], author, presenter, and accessibility consultant. Chris combines elements of mental health awareness, research, and accessibility throughout all his content. Applying his psychological knowledge to various areas of media/games. Chris is also avidly involved with various charity initiatives.
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Kit Harrison (HE/HIM)
ACCESSIBILITY SUPPORT, LIMIT BREAK / FREELANCE VOICE ACTOR & QA PROJECT LEAD, TEAM17
Kit is a voice actor based in Cambridge. He has been heard in Genshin Impact, Baldur's Gate 3, Smite, Dying Light and many other titles, and he has led QA teams across countless more titles when he moonlights as a QA manager.
He is also an avid weightlifter and ruthless dungeon master.
Special thanks
Limit Break was made possible by the support of the fellow UK games industry professionals, who have offered their skills to help the organisation look very good:
Motion Graphics: Luke Ritson, James Bruck
Video and Editing: Chris Wilson
Event Photography: Simon McCheung