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WE’RE BACK FOR YEAR 6!

Limit Break is the leading mentorship program for people from underrepresented and marginalised groups seeking to progress their careers within the UK video games industry. 

Our goal is to facilitate connections and provide a structure to connect participants with mentors who are established professionals within their fields, supporting them in growing and advancing their skills and careers.

The program will launch for its sixth year in 2024, and has grown rapidly – from 100 initial members, to over 1300 participants in 2023.

Limit Break was founded in 2019 by Anisa Sanusi and is organised by the Limit Break Committee. The Committee is made up of passionate and dedicated professionals currently working in studios across the games industry and volunteering their time to run Limit Break. Limit Break is a non-profit organisation, and its work is made possible thanks to the support & sponsorship of a number of UK organisations and companies!

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WHY THIS SPECIFIC AUDIENCE?

The UK Games Industry Census 2022 conducted by UKIE showed that 67% of people working in the games industry are male, compared to 30% female and 3% non-binary workers. Female representation in the workforce is significantly under the national average of those in work, as well as less than in cultural and creative roles more generally. Trans people make up 4% of the games industry workforce.

The games sector is a young industry, with two-thirds of people working in the sector aged 35 or under. But only 54% of people in the industry have worked in the sector for five years or more.

The UK Games Industry Census 2022 conducted by UKIE showed that 67% of people working in the games industry are male, compared to 30% female and 3% non-binary workers. Female representation in the workforce is significantly under the national average of those in work, as well as less than in cultural and creative roles more generally. Trans people make up 4% of the games industry workforce.

The games sector is a young industry, with two-thirds of people working in the sector aged 35 or under. But only 54% of people in the industry have worked in the sector for five years or more.

INTERESTED IN SUPPORTING US?