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WE’RE BACK FOR YEAR 7!

Limit Break is the leading mentorship program for people from underrepresented and marginalised groups seeking to progress their careers within the UK video games industry. 

Our goal is to facilitate connections and provide a structure to connect participants with mentors who are established professionals within their fields, supporting them in growing and advancing their skills and careers.

The program will launch for its seventh year in 2025, and has grown rapidly – from 100 initial members, to over 1600 participants in 2024.

Founded in 2019 by Anisa Sanusi, Limit Break is a non-profit volunteer-run organisation, and its work is made possible thanks to the support & sponsorship of a number of UK organisations and companies. The ongoing running of the program is managed by the Limit Break Committee - a passionate and dedicated team of professionals from across the games industry who volunteer their time to run Limit Break.

The Limit Break program runs annually, and offers a unique opportunity for participants to forge connections, exchange knowledge, and support their professional growth. Through a structured six-month mentorship, mentees from diverse backgrounds and disciplines are matched with experienced mentors drawn from all corners of the industry. Mentorship applications are open to anyone open to anyone based in the UK and Ireland currently working in the games industry or seeking to enter it, and who that identifies as part of a marginalised or underrepresented gender, orientation or ethnicity group, as well as neurodiverse people and those with disabilities.

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WHY THIS SPECIFIC AUDIENCE?

The UK Games Industry Census 2022 conducted by UKIE showed that 67% of people working in the games industry are male, compared to 30% female and 3% non-binary workers. Female representation in the workforce is significantly under the national average of those in work, as well as less than in cultural and creative roles more generally. Trans people make up 4% of the games industry workforce.

The games sector is a young industry, with two-thirds of people working in the sector aged 35 or under. But only 54% of people in the industry have worked in the sector for five years or more.

The UK Games Industry Census 2022 conducted by UKIE showed that 67% of people working in the games industry are male, compared to 30% female and 3% non-binary workers. Female representation in the workforce is significantly under the national average of those in work, as well as less than in cultural and creative roles more generally. Trans people make up 4% of the games industry workforce.

The games sector is a young industry, with two-thirds of people working in the sector aged 35 or under. But only 54% of people in the industry have worked in the sector for five years or more.

INTERESTED IN SUPPORTING US?